Call Of Duty Vanguard Lady Nightingale
This Call of Duty: Vanguard walkthrough has step-by-step instructions on how to complete the sixth mission; Lady Nightingale, guides for obtaining this mission's achievements & trophies, boss strategies, & more than. For other mission guides, visit our total Walkthrough.
Notation: Unlike many previous Telephone call of Duty games, Vanguard has no collectibles or intel in the Campaign. Simply enjoy the game and 'kill some Nazis.'
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Lady Nightingale
After the curt intro cinematic, Polina volition join Misha near an icy field, and the pair will notice a corpse shot through the caput. The trademark of a sniper, which Polina knows all likewise well.
Find A Path To Steiner
Once y'all regain control of Polina, movement forward and turn left, following Misha out into the field.
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Run along the walking pathway behind Misha and he'll find a wanted poster for Lady Nightingale. Beyond that, there is a house on the left, then climb up to the 2nd level and wait for Misha to go in position.
Once he is fix, approach him and collaborate with him to take his binoculars. Stainer's convoy is on the move, and you'll meet it ride into the urban center alongside tanks.
Pursue Steiner
In one case you are washed, Misha will knock downwards the board and hop over the ledge and into the field. Follow him and accept cover behind the cleaved carriage.
A number of snipers are positioned beyond the field in the ruined buildings nigh the convoy. Have Misha distract the snipers to allow y'all to go clear shots and clear them out, 1 by one.
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ACHIEVEMENT: Kill five snipers across the field without getting striking by them to obtain the "Bird Of Prey" Achievement
Continue advancing slowly as you lot kill more snipers, and movement left or right if you need better angles, equally the snipers are spread across the skyline.
Use Fume Grenades to ensure you don't get hitting equally you advance, always move short distances (and motion simply from cover to cover), and use Misha'south distractions to requite you time for movement or to line up your shots.
Once all the snipers are dead, Polina will telephone call out that they are downwards and yous'll be complimentary to advance, but more than troops are on the way.
An attack dog will be the first enemy to advance, followed past a solitary soldier and a troop transport vehicle on the left.
A well-timed grenade throw will kill most of the truck'due south occupants, then mop the rest up with your automated weapon. More than troops will get in in another vehicle to the right.
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Later killing the beginning few groups, more snipers will announced, and so take embrace in the ruined buildings well-nigh the route.
A heavily armored trooper, toting a machine gun will likewise announced. Use automatic weapons burn headshots to knock his helmet off, and so impale with another headshot.
They will constantly throw smoke grenades to mask their location and make it difficult to stay shut, then keep your distance and use grenades to help affluent them out.
If yous are having problem, await until they are firing at you, closeby, and strafe around large sections of cover and line up a headshot, as they advance quite slowly while firing.
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One time he is dead, follow Misha to the end of the field, and run down into the trench, leading to the demolished house.
Climb upwards the ledge with the xanthous tarp, so walk with Misha up the slope to reach the second floor, then circle around the rubble to exit on the other side.
Here, Misha and Polina will grab sight of Steiner'due south send, so drop down to the basis on the other side of the house and follow the trench just ahead.
Drop downwards over again and cantankerous the walkway to reach some other vantage point, and Misha will pull out his binoculars again.
Take his binoculars again and zoom in to find Steiner meeting with Freisinger. Misha will shortly get shot, so after Polina helps him up, you'll be restricted to your sidearm.
Become Misha To Safety
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Timing your shots and conserving ammo is important in this section, not considering it is limited, simply because you won't actually take cover, and reloads aren't especially fast.
To avoid getting caught in the open without a way to return burn down, don't accelerate unless y'all only have one enemy and a full prune.
After y'all pass under the first bridge, finish advancing, equally three troops will driblet into the trench. Ii will fire at you, but the third is a bayonet soldier, then don't advance until they are all expressionless.
Continue on down the trench and kill the guard on the second bridge, then kill the guard in the trench on the other side.
Guards above will start to intermission through the flooring and shoot downward, so watch for them and shoot through to take them out before they can return burn down.
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After you plough the bend, enemies tin can begin throwing grenades, so be ready to pick them upwardly and throw them back, then continue until you reach the next bend, and a swarm of enemies will post up on the bridge to your left.
At this bespeak, a rocket-toting enemy volition blast Polina and Misha and a brusk cutscene will trigger.
After the scene concludes, crawl through the tunnel, towards the low-cal. In one case you stand up, keep moving through the cleaved wall, post-obit the lit path.
Go decumbent one time y'all reach the fallen bookcase, then crawl nether the rubble at the end to continue.
Keep moving until you lot tin stand again, then approach the broken wood section and interact with information technology to clear the rubble.
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A short cutscene will trigger. Steiner is hither and he and his troops are hunting yous, through the section store.
Arise Towards Steiner
ACHIEVEMENT: Kill each soldier in the department store using Merely Takedowns to obtain the "Backside You lot" Achievement
Stealth is a powerful option here, and given the number of soldiers here, it's incredibly advantageous to accept out every bit many enemies with takedowns as possible.
There are groups of enemies on the left, more on the right, and soldiers on the upper levels, all of which will come up running if you make dissonance.
While there is significant encompass around the department store, and areas to quickly crouch through (due to Polina'southward special power), enemies will swarm and flank yous, making it hard (but not impossible) to survive if you attract attention too soon.
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NOTE: If you are seen and need to keep cover while moving away from flanking enemies, employ the presentation counter on the left side of the first flooring. You tin can quickly motility from the front end of the store to the back rapidly, while in embrace, and there is an ammo crate forth the road.
Once you've cleared out the first group on the kickoff floor, move to the dorsum of the room on the left side, then turn right. Walk upward the snowy gradient, then climb the ledge on your right.
Head through the door just ahead of you and head to the gap on the wall on your correct to sidle through.
Once y'all reach the other side, crouch and look through the section of wall. Await for the soldier to laissez passer, so creep through and take them downwards stealthily.
Some other group will come through the door on the far side of the room, downward from the snowy stairs, then in one case yous kill the soldier nearest you, pitter-patter through to the shopping counter on the left side of the room and look for them to pass, then take out the 1 in the back.
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Once you've taken them out, head to the staircase at the back of the room and climb up a floor, then plow left to observe handholds on the wall.
Climb upwardly and veer left to attain another ledge with a yellow tarp, then sidle forth the ledge to your right to reach the side by side room.
Crouch and sidle through the bookshelves, then keep moving forward to ease around the ledge and reach the side by side area.
Steiner is here, and afterwards moving along the edge a curt altitude, a Jäger Mörder will grab Polina and throw her downward 2 floors, so take cover.
Defeat Steiner's Soldiers
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A sniper is on the stairs on the far side, and even though Misha isn't here, y'all tin can use the knife to distract and flush snipers out, yourself.
This start sniper is too a heavily-armored Jäger Mörder, so it will take several shots to take him downward, and when he takes meaning damage, he'll throw a smoke grenade and motion to a different location.
Take advantage of this opportunity and move to different cover, yourself, to avoid getting flanked. After y'all take out the Jäger Mörder sniper, more troops will run downwardly the snowy slopes on the right.
Take out a few with your sniper rifle as they approach, then quickly switch to your close-range weapon and articulate the rest out, as they volition flank and encircle you, otherwise.
Dip into the room on your left when you take some breathing room and choice upwards grenades and smoke grenades from the crate, then use them liberally.
Throw fume grenades towards the back of the area to block long-range fire, then use your assault rifle to clear out shut enemies, then throw Model 24 grenades when enemies cluster up.
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The left side of the surface area has several points of interest. One is a shopping counter you can crouch backside that enemies will accept trouble strafing around. The second is a crouching pathway that leads the entire length of the area.
The third is a prepare of jutting bricks that let you accomplish the upper floor. Finally, at that place is an ammo crate and several skillful weapons on a curt cabinet on the left side, roughly halfway to the far terminate of the room.
Work your manner to the back of the room on the left side, clearing out enemies that approach and looking across to the right side of the room to pick off snipers and enemies crossing the staircase.
Once yous've cleared out plenty, another Jäger Mörder will appear. Utilize the embrace on the left side to motion more freely and throw lethal grenades into the smoke the Jäger Mörder drops.
Later on he's expressionless, pick up his MG42 and apply it to articulate out the remaining troops.
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When they are all dead, head to the walkway in the center, then climb the bulging bricks on the right side to achieve the tertiary floor.
Afterwards a short cinematic, you'll be trapped without your burglarize. With only your knife, you'll need to advance and avert sniper burn down. Crouch and move frontward until you accomplish the corner, then turn left.
Go decumbent and move beneath the mannequin stands on the left, so accept a correct at the fork and head into the closet alee of you.
Climb the bricks to achieve the next flooring and crawl into the vent. Turn left and move along the vent and soon the ground will fall out from under you.
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You'll get in in a mannequin storage room, and you'll initiate the boss run into with Steiner.
Defeat Steiner
This encounter happens in a brusque sequence of cat & mouse sections. Steiner has a shotgun, then your task is to sneak up behind him, using his vocalization to observe his position. In one case you observe him, you'll need to initiate a Takedown and stab him, then hide before he can return burn down.
Each of the mannequin platforms has a small crawl infinite beneath them, making hiding piece of cake and moving around simple.
Stay hidden until he starts talking, then approach the phonation by creeping effectually edges and using crawl spaces. One time you can see him, try to stay hidden or he'll open fire and y'all'll take to retreat and try again.
Circle effectually him equally he slowly moves around, then initiate the takedown and he'll knock Polina to the footing. By the time y'all get upward, he'll be gone and the chase will begin once again.
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There are noise-making items in the surface area, so use them to bait him to your location. Flip the switch on the record histrion and then duck into a crawl space as he quickly makes his way towards yous, then initiate another Takedown.
Hide over again and Steiner will get angry. His shotgun will now shoot fire rounds, and he will fire volleys of them if he spots yous, bathing the immediate area in flame and making information technology more difficult to hide and regenerate health.
Initiate the tertiary and final takedown and Steiner will disappear again.
Kill Steiner
Head to the far side of the room and through the door on the left, which leads out into the snow.
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One time yous are outside, follow the path and sidle through the small broken section of wall.
Follow the sloping path upwardly and to the right on the other side, and so turn left into the atrium to find Steiner leaning up against a colonnade.
Arroyo him and initiate the terminal takedown to bring an terminate to his campaign and this mission.
Up Next: The Rats Of Tobruk
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